Basic Rules

Armor Class 16 (Armor)

Hit Points 11 (2d8+2)

Speed walk 30 ft.

STR DEX CON
13 (+1) 12 (+1) 12 (+1)
INT WIS CHA
10 (0) 11 (0) 10 (0)

Saving Throws

Skills Perception +2

Senses Passive Perception 12

Languages any one language (usually Common)

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.