Basic Rules

Armor Class 18 (Natural)

Hit Points 127 (15d10+45)

Speed walk 40 ft.

STR DEX CON
19 (+4) 18 (+4) 16 (+3)
INT WIS CHA
16 (+3) 19 (+4) 18 (+4)

Saving Throws DEX +8, CON +7, INT +7, WIS +8, CHA +8

Skills

Damage Immunities Poison

Condition Immunities Charmed, Poisoned

Senses Darkvision 60 ft., Passive Perception 14

Languages Celestial, Common

Challenge 10 (5900 XP)

Proficiency Bonus +4

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

  • Cantrips (at will): mending, sacred flame, thaumaturgy
  • 1st level (4 slots): command, cure wounds, shield of faith
  • 2nd level (3 slots): calm emotions, hold person
  • 3rd level (3 slots): bestow curse, clairvoyance
  • 4th level (3 slots): banishment, freedom of movement
  • 5th level (2 slots): flame strike, geas
  • 6th level (1 slot): true seeing

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.