Basic Rules

Armor Class 18 (Armor)

Hit Points 65 (10d8+20)

Speed walk 30 ft.

STR DEX CON
16 (+3) 13 (+1) 14 (+2)
INT WIS CHA
10 (0) 11 (0) 10 (0)

Saving Throws

Skills

Damage Resistances Fire

Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12

Languages Common, Draconic

Challenge 5 (1800 XP)

Proficiency Bonus +3

Traits

Actions

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Fire Breath (Recharge 5-6). The veteran exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.