Basic Rules

Armor Class 15 (Natural)

Hit Points 45 (7d8+14)

Speed walk 50 ft.

STR DEX CON
17 (+3) 12 (+1) 14 (+2)
INT WIS CHA
6 (-2) 13 (+1) 6 (-2)

Saving Throws

Skills Perception +5

Damage Immunities Fire

Senses Darkvision 60 ft., Passive Perception 15

Languages understands Infernal but can't speak it

Challenge 3 (700 XP)

Proficiency Bonus +2

Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.