Armor Class 15 (Natural)
Hit Points 45 (7d8+14)
Speed walk 50 ft.
STR | DEX | CON |
17 (+3) | 12 (+1) | 14 (+2) |
INT | WIS | CHA |
6 (-2) | 13 (+1) | 6 (-2) |
Saving Throws
Skills Perception +5
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 15
Languages understands Infernal but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits
Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5-6). The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.