Armor Class 18 (Armor)
Hit Points 11 (2d8+2)
Speed walk 30 ft.
STR | DEX | CON |
13 (+1) | 12 (+1) | 12 (+1) |
INT | WIS | CHA |
10 (0) | 10 (0) | 9 (-1) |
Saving Throws
Skills
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin
Challenge 0.5 (100 XP)
Proficiency Bonus +2
Traits
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.