Basic Rules

Armor Class 18 (Armor)

Hit Points 11 (2d8+2)

Speed walk 30 ft.

STR DEX CON
13 (+1) 12 (+1) 12 (+1)
INT WIS CHA
10 (0) 10 (0) 9 (-1)

Saving Throws

Skills

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Goblin

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn’t incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.