Basic Rules

Armor Class 12 (Dex)

Hit Points 45 (6d10+12)

Speed swim 40 ft.

STR DEX CON
18 (+4) 13 (+1) 15 (+2)
INT WIS CHA
1 (-5) 10 (0) 4 (-3)

Saving Throws

Skills Perception +2

Senses Darkvision 30 ft., Passive Perception 12

Languages

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.