Basic Rules

Armor Class 11 (Dex)

Hit Points 5 (1d8+1)

Speed walk 50 ft.

STR DEX CON
11 (0) 13 (+1) 12 (+1)
INT WIS CHA
2 (-4) 12 (+1) 5 (-3)

Saving Throws

Skills Perception +3

Senses Passive Perception 13

Languages

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.