Armor Class 12 (Dex)
Hit Points 3 (1d6)
Speed walk 40 ft.
STR | DEX | CON |
8 (-1) | 15 (+2) | 11 (0) |
INT | WIS | CHA |
3 (-4) | 12 (+1) | 6 (-2) |
Saving Throws
Skills Perception +3
Senses Passive Perception 13
Languages
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.