Basic Rules

Armor Class 12 (Dex)

Hit Points 3 (1d6)

Speed walk 40 ft.

STR DEX CON
8 (-1) 15 (+2) 11 (0)
INT WIS CHA
3 (-4) 12 (+1) 6 (-2)

Saving Throws

Skills Perception +3

Senses Passive Perception 13

Languages

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.