Armor Class 16 (Mage Armor)
Hit Points 32 (7d6 + 7)
Speed walk 30 ft.
| STR | DEX | CON |
| 11 (0) | 17 (+3) | 12 (+1) |
| INT | WIS | CHA |
| 11 (0) | 13 (+1) | 15 (+2) |
Saving Throws CON +4, CHA +6
Skills Arcana +3, Deception +6
Damage Vulnerabilities Psychic
Senses Passive Perception 11
Languages Common, Sylvan
Challenge 4 (1100 XP)
Proficiency Bonus +3
Traits
Fey Mind. Jasper has advantage on saving throws made to avoid or end the Charm condition, and magic can’t put him to sleep.
Heightened Spell (2/day). When a spell cast by Jasper forces a target to make a saving throw to resist its effects, he may cause one target to have disadvantage on its first saving throw made against the spell.
Subtle Spell (1/day). When Jasper casts a spell, he may cast it without any verbal or somatic components.
Bonus Actions
Artful Magic. Immediately before or after Jasper casts a spell of 1st level or higher (that he can’t cast at will), he can use his bonus action to teleport up to 15 feet to an unoccupied space he can see.
Hide and Seek. Immediately after Jasper casts a spell of 1st level or higher (that he can’t cast at will), he can use his bonus action to become invisible for 1 minute, or until he attacks or casts a spell.
Misty Step (2/day). Jasper casts Misty Step, using the same spellcasting ability as Spellcasting.
Actions
Multiattack. Jasper makes one Psychic Strike and casts Momentary Madness if available.
Psychic Strike. Wisdom Saving Throw: DC 16, one creature within 90 feet. Failure: 12 (2d6 + 5) Psychic damage.
Momentary Madness (Recharge 5-6). Wisdom Saving Throw: DC 16, one creature within 60 feet. Failure: The target has the Charmed condition for 1 round. While charmed in this way, the target’s eyes glow a sickly shade of purple. The charmed target must use its action before or after moving to make a melee attack against a creature other than itself that Jasper mentally chooses. If Jasper chooses no creature or if none are within the charmed target’s reach, it acts normally.
Spellcasting. Jasper casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16, +8 to hit with spell attacks):
At will: dancing lights, mage armor (included in AC), mage hand, message, notion, prestidigitation
2/day each: fog cloud, fly
1/day each: blink, dimension door, invisibility
Silvery tears slowly come down from Jasper’s eyes whenever he casts a spell or uses a magical ability.
Reactions
Shield (2/day). Jasper casts shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
