Basic Rules

Armor Class 12 (Dex)

Hit Points 5 (2d6-2)

Speed walk 30 ft.

STR DEX CON
7 (-2) 15 (+2) 9 (-1)
INT WIS CHA
8 (-1) 7 (-2) 8 (-1)

Saving Throws

Skills

Senses Darkvision 60 ft., Passive Perception 8

Languages Common, Draconic

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.