Basic Rules

Armor Class 7 (Dex)

Hit Points 13 (3d8)

Speed walk 15 ft.

STR DEX CON
10 (0) 5 (-3) 11 (0)
INT WIS CHA
1 (-5) 11 (0) 3 (-4)

Saving Throws

Skills

Damage Resistances Cold

Damage Immunities Fire, Poison

Condition Immunities Charmed, Frightened, Poisoned

Senses Darkvision 120 ft., Passive Perception 10

Languages understands infernal but can't speak

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.