Armor Class 7 (Dex)
Hit Points 13 (3d8)
Speed walk 15 ft.
STR | DEX | CON |
10 (0) | 5 (-3) | 11 (0) |
INT | WIS | CHA |
1 (-5) | 11 (0) | 3 (-4) |
Saving Throws
Skills
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages understands infernal but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
Devil’s Sight. Magical darkness doesn’t impede the lemure’s darkvision.
Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.
Actions
Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.