Armor Class 12 (Dex)
Hit Points 26 (4d10+4)
Speed walk 50 ft.
STR | DEX | CON |
17 (+3) | 15 (+2) | 13 (+1) |
INT | WIS | CHA |
3 (-4) | 12 (+1) | 8 (-1) |
Saving Throws
Skills Perception +3, Stealth +6
Senses Passive Perception 13
Languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.