Basic Rules

Armor Class 13 (Natural), 15 (Armor)

Hit Points 22 (4d8+4)

Speed walk 30 ft., swim 30 ft.

STR DEX CON
15 (+2) 10 (0) 13 (+1)
INT WIS CHA
7 (-2) 12 (+1) 7 (-2)

Saving Throws

Skills Perception +3, Stealth +4, Survival +5

Senses Passive Perception 13

Languages Draconic

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.