Armor Class 13 (Natural), 15 (Armor)
Hit Points 22 (4d8+4)
Speed walk 30 ft., swim 30 ft.
STR | DEX | CON |
15 (+2) | 10 (0) | 13 (+1) |
INT | WIS | CHA |
7 (-2) | 12 (+1) | 7 (-2) |
Saving Throws
Skills Perception +3, Stealth +4, Survival +5
Senses Passive Perception 13
Languages Draconic
Challenge 0.5 (100 XP)
Proficiency Bonus +2
Traits
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.