Armor Class 15 (Armor)
Hit Points 2 (1d4)
Speed walk 10 ft., fly 40 ft.
| STR | DEX | CON |
| 3 (-4) | 18 (+4) | 10 (0) |
| INT | WIS | CHA |
| 14 (+2) | 13 (+1) | 11 (0) |
Saving Throws WIS +3
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 0.25 (50 XP)
Proficiency Bonus +2
Actions
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Momentary Madness. One humanoid the sprite can see within 60 feet must succeed a DC 12 Wisdom saving throw to or be charmed for 1 round. The charmed target uses its action to make a melee attack against a different target that the sprite mentally chooses. If the target successfully saves against the effect, or after the effect on it ends, the target is immune to this sprite’s Momentary Madness for the next 24 hours.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.