Armor Class 12 (Dex), 15 (Spell)
Hit Points 40 (9d8)
Speed walk 30 ft.
STR | DEX | CON |
9 (-1) | 14 (+2) | 11 (0) |
INT | WIS | CHA |
17 (+3) | 12 (+1) | 11 (0) |
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages any four languages
Challenge 6 (2300 XP)
Proficiency Bonus +3
Traits
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): misty step, suggestion
- 3rd level (3 slots): counterspell, fireball, fly
- 4th level (3 slots): greater invisibility, ice storm
- 5th level (1 slot): cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.