Armor Class 13 (Natural)
Hit Points 126 (11d12+55)
Speed walk 40 ft.
STR | DEX | CON |
24 (+7) | 9 (-1) | 21 (+5) |
INT | WIS | CHA |
3 (-4) | 11 (0) | 6 (-2) |
Saving Throws
Skills
Senses Passive Perception 10
Languages
Challenge 6 (2300 XP)
Proficiency Bonus +3
Traits
Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.