Basic Rules

Armor Class 13 (Natural)

Hit Points 126 (11d12+55)

Speed walk 40 ft.

STR DEX CON
24 (+7) 9 (-1) 21 (+5)
INT WIS CHA
3 (-4) 11 (0) 6 (-2)

Saving Throws

Skills

Senses Passive Perception 10

Languages

Challenge 6 (2300 XP)

Proficiency Bonus +3

Traits

Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.