Basic Rules

Armor Class 12 (Dex)

Hit Points 5 (1d8+1)

Speed walk 40 ft.

STR DEX CON
13 (+1) 14 (+2) 12 (+1)
INT WIS CHA
3 (-4) 12 (+1) 7 (-2)

Saving Throws

Skills Perception +3

Senses Passive Perception 13

Languages

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.