Basic Rules

Armor Class 11 (Dex)

Hit Points 11 (2d8+2)

Speed walk 10 ft., swim 40 ft.

STR DEX CON
10 (0) 13 (+1) 12 (+1)
INT WIS CHA
11 (0) 11 (0) 12 (+1)

Saving Throws

Skills Perception +2

Senses Passive Perception 12

Languages Aquan, Common

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.