Armor Class 11 (Dex)
Hit Points 11 (2d8+2)
Speed walk 10 ft., swim 40 ft.
STR | DEX | CON |
10 (0) | 13 (+1) | 12 (+1) |
INT | WIS | CHA |
11 (0) | 11 (0) | 12 (+1) |
Saving Throws
Skills Perception +2
Senses Passive Perception 12
Languages Aquan, Common
Challenge 0.125 (25 XP)
Proficiency Bonus +2
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.