Basic Rules

Armor Class 12 (Natural)

Hit Points 67 (9d10+18)

Speed walk 40 ft.

STR DEX CON
18 (+4) 11 (0) 15 (+2)
INT WIS CHA
6 (-2) 8 (-1) 5 (-3)

Saving Throws

Skills

Damage Vulnerabilities Bludgeoning

Damage Immunities Poison

Condition Immunities Exhaustion, Poisoned

Senses Darkvision 60 ft., Passive Perception 9

Languages understands Abyssal but can't speak

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.