Armor Class 12 (Natural)
Hit Points 67 (9d10+18)
Speed walk 40 ft.
STR | DEX | CON |
18 (+4) | 11 (0) | 15 (+2) |
INT | WIS | CHA |
6 (-2) | 8 (-1) | 5 (-3) |
Saving Throws
Skills
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages understands Abyssal but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.