Armor Class 15 (Armor)
Hit Points 2 (1d4)
Speed walk 10 ft., fly 40 ft.
| STR | DEX | CON |
| 3 (-4) | 18 (+4) | 10 (0) |
| INT | WIS | CHA |
| 14 (+2) | 13 (+1) | 11 (0) |
Saving Throws WIS +3
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 0.25 (50 XP)
Proficiency Bonus +2
Actions
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Intrude Thoughts. The sprite magically intrudes the thoughts of a creature it can see within 30 feet. If the target has an Intelligence of 3 or lower, it is unaffected. The target hears the sprite in its thoughts, and is forced to imagine whatever the sprite is imagining. If the target is unwilling, it must make a Wisdom saving throw. If it succeeds, the sprite can’t intrude its thoughts for the next 24 hours.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.