Basic Rules

Armor Class 13 (Natural)

Hit Points 68 (8d10+24)

Speed walk 60 ft., fly 90 ft.

STR DEX CON
18 (+4) 15 (+2) 16 (+3)
INT WIS CHA
10 (0) 13 (+1) 15 (+2)

Saving Throws

Skills

Damage Immunities Fire

Senses Passive Perception 11

Languages understands Abyssal, Common, and Infernal but can't speak

Challenge 3 (700 XP)

Proficiency Bonus +2

Traits

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.