Basic Rules

Armor Class 15 (Armor)

Hit Points 9 (2d8)

Speed walk 30 ft.

STR DEX CON
11 (0) 12 (+1) 11 (0)
INT WIS CHA
12 (+1) 14 (+2) 16 (+3)

Saving Throws

Skills Deception +5, Insight +4, Persuasion +5

Senses Passive Perception 12

Languages any two languages

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.