Basic Rules

Armor Class 11 (Armor)

Hit Points 59 (7d10+21)

Speed walk 40 ft.

STR DEX CON
19 (+4) 8 (-1) 16 (+3)
INT WIS CHA
5 (-3) 7 (-2) 7 (-2)

Saving Throws

Skills

Senses Darkvision 60 ft., Passive Perception 8

Languages Common, Giant

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.