Basic Rules

Armor Class 8 (Dex)

Hit Points 85 (9d10+36)

Speed walk 30 ft.

STR DEX CON
19 (+4) 6 (-2) 18 (+4)
INT WIS CHA
3 (-4) 6 (-2) 5 (-3)

Saving Throws WIS +0

Skills

Damage Immunities Poison

Condition Immunities Poisoned

Senses Darkvision 60 ft., Passive Perception 8

Languages understands Common and Giant but can't speak

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.