Basic Rules

Armor Class 13 (Armor)

Hit Points 15 (2d8+6)

Speed walk 30 ft.

STR DEX CON
16 (+3) 12 (+1) 16 (+3)
INT WIS CHA
7 (-2) 11 (0) 10 (0)

Saving Throws

Skills Intimidation +2

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Orc

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.