Basic Rules

Armor Class 11 (Dex)

Hit Points 1 (1d4-1)

Speed walk 5 ft., fly 60 ft.

STR DEX CON
3 (-4) 13 (+1) 8 (-1)
INT WIS CHA
2 (-4) 12 (+1) 7 (-2)

Saving Throws

Skills Perception +3, Stealth +3

Senses Darkvision 120 ft., Passive Perception 13

Languages

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Flyby. The owl doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.