Basic Rules

Armor Class 12 (Dex)

Hit Points 13 (3d8)

Speed walk 50 ft., climb 40 ft.

STR DEX CON
14 (+2) 15 (+2) 10 (0)
INT WIS CHA
3 (-4) 14 (+2) 7 (-2)

Saving Throws

Skills Perception +4, Stealth +6

Senses Passive Perception 14

Languages

Challenge 0.25 (50 XP)

Proficiency Bonus +2

Traits

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.