Basic Rules

Armor Class 13 (Dex)

Hit Points 2 (1d4)

Speed walk 30 ft., swim 30 ft.

STR DEX CON
2 (-4) 16 (+3) 11 (0)
INT WIS CHA
1 (-5) 10 (0) 3 (-4)

Saving Throws

Skills

Senses Blindsight 10 ft., Passive Perception 10

Languages

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.