Basic Rules

Armor Class 13 (Armor)

Hit Points 27 (5d8+5)

Speed walk 25 ft.

STR DEX CON
10 (0) 10 (0) 12 (+1)
INT WIS CHA
13 (+1) 16 (+3) 13 (+1)

Saving Throws

Skills Medicine +7, Persuasion +3, Religion +4

Senses Passive Perception 13

Languages any two languages

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame, thaumaturgy
  • 1st level (4 slots): cure wounds, guiding bolt, sanctuary
  • 2nd level (3 slots): lesser restoration, spiritual weapon
  • 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.