Basic Rules

Armor Class 13 (Dex)

Hit Points 1 (1d4-1)

Speed swim 40 ft.

STR DEX CON
2 (-4) 16 (+3) 9 (-1)
INT WIS CHA
1 (-5) 7 (-2) 2 (-4)

Saving Throws

Skills

Senses Darkvision 60 ft., Passive Perception 8

Languages

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.