Basic Rules

Armor Class 12 (Natural)

Hit Points 22 (4d8+4)

Speed swim 40 ft.

STR DEX CON
14 (+2) 13 (+1) 13 (+1)
INT WIS CHA
1 (-5) 10 (0) 4 (-3)

Saving Throws

Skills Perception +2

Senses Blindsight 30 ft., Passive Perception 12

Languages

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.