Armor Class 14 (Armor)
Hit Points 31 (7d8)
Speed walk 40 ft.
STR | DEX | CON |
12 (+1) | 16 (+3) | 11 (0) |
INT | WIS | CHA |
12 (+1) | 10 (0) | 14 (+2) |
Saving Throws
Skills Perception +2, Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Elvish, Sylvan
Challenge 0.5 (100 XP)
Proficiency Bonus +2
Traits
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.