Basic Rules

Armor Class 14 (Armor)

Hit Points 31 (7d8)

Speed walk 40 ft.

STR DEX CON
12 (+1) 16 (+3) 11 (0)
INT WIS CHA
12 (+1) 10 (0) 14 (+2)

Saving Throws

Skills Perception +2, Performance +6, Stealth +5

Senses Passive Perception 12

Languages Common, Elvish, Sylvan

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.