Basic Rules

Armor Class 11 (Natural)

Hit Points 1 (1d4-1)

Speed walk 10 ft.

STR DEX CON
2 (-4) 11 (0) 8 (-1)
INT WIS CHA
1 (-5) 8 (-1) 2 (-4)

Saving Throws

Skills

Senses Blindsight 10 ft., Passive Perception 9

Languages

Challenge 0 (10 XP)

Proficiency Bonus +2

Traits

Actions

Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.