Armor Class 11 (Natural)
Hit Points 1 (1d4-1)
Speed walk 10 ft.
STR | DEX | CON |
2 (-4) | 11 (0) | 8 (-1) |
INT | WIS | CHA |
1 (-5) | 8 (-1) | 2 (-4) |
Saving Throws
Skills
Senses Blindsight 10 ft., Passive Perception 9
Languages
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits
Actions
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.