Basic Rules

Armor Class 13 (Armor)

Hit Points 16 (3d8+3)

Speed walk 30 ft.

STR DEX CON
11 (0) 14 (+2) 12 (+1)
INT WIS CHA
11 (0) 13 (+1) 11 (0)

Saving Throws

Skills Nature +4, Perception +5, Stealth +6, Survival +5

Senses Passive Perception 15

Languages any one language (usually Common)

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.