Basic Rules

Armor Class 15 (Natural)

Hit Points 136 (16d10+48)

Speed walk 20 ft., swim 20 ft.

STR DEX CON
18 (+4) 8 (-1) 16 (+3)
INT WIS CHA
5 (-3) 10 (0) 5 (-3)

Saving Throws

Skills Stealth +2

Damage Resistances Cold, Fire

Damage Immunities Lightning

Condition Immunities Blinded, Blinded, Exhaustion

Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 10

Languages

Challenge 5 (1800 XP)

Proficiency Bonus +3

Traits

Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound’s turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.