Basic Rules

Armor Class 17 (Natural)

Hit Points 45 (6d8+18)

Speed walk 30 ft., fly 60 ft.

STR DEX CON
19 (+4) 10 (0) 17 (+3)
INT WIS CHA
12 (+1) 11 (0) 15 (+2)

Saving Throws DEX +2, CON +5, WIS +2, CHA +4

Skills Perception +4, Stealth +2

Damage Immunities Cold

Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Languages Draconic

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Cold Breath. The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one. Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.