Basic Rules

Armor Class 15 (Natural)

Hit Points 75 (10d10+20)

Speed walk 40 ft.

STR DEX CON
18 (+4) 17 (+3) 14 (+2)
INT WIS CHA
16 (+3) 15 (+2) 16 (+3)

Saving Throws DEX +6, CON +5, WIS +5, CHA +6

Skills

Damage Immunities Poison

Condition Immunities Charmed, Poisoned

Senses Darkvision 60 ft., Passive Perception 12

Languages Abyssal, Common

Challenge 8 (3900 XP)

Proficiency Bonus +3

Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

  • Cantrips (at will): mage hand, minor illusion, ray of frost
  • 1st level (4 slots): charm person, detect magic, sleep
  • 2nd level (3 slots): detect thoughts, hold person
  • 3rd level (3 slots): lightning bolt, water breathing
  • 4th level (3 slots): blight, dimension door
  • 5th level (2 slots): dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.