Basic Rules

Armor Class 10 (Dex)

Hit Points 21 (6d6)

Speed walk 30 ft., fly 30 ft.

STR DEX CON
5 (-3) 11 (0) 10 (0)
INT WIS CHA
11 (0) 10 (0) 12 (+1)

Saving Throws

Skills

Damage Immunities Fire, Poison

Condition Immunities Poisoned

Senses Darkvision 60 ft., Passive Perception 10

Languages Aquan, Ignan

Challenge 0.25 (50 XP)

Proficiency Bonus +2

Traits

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting. The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6-6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.