Armor Class 10 (Dex)
Hit Points 21 (6d6)
Speed walk 30 ft., fly 30 ft.
STR | DEX | CON |
5 (-3) | 11 (0) | 10 (0) |
INT | WIS | CHA |
11 (0) | 10 (0) | 12 (+1) |
Saving Throws
Skills
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Ignan
Challenge 0.25 (50 XP)
Proficiency Bonus +2
Traits
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting. The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6-6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.