Armor Class 14 (Natural)
Hit Points 2 (1d4)
Speed walk 10 ft., fly 40 ft.
STR | DEX | CON |
4 (-3) | 16 (+3) | 11 (0) |
INT | WIS | CHA |
2 (-4) | 8 (-1) | 6 (-2) |
Saving Throws
Skills
Senses Darkvision 60 ft., Passive Perception 9
Languages
Challenge 0.125 (25 XP)
Proficiency Bonus +2
Traits
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.