Basic Rules

Armor Class 17 (Natural)

Hit Points 126 (11d12+55)

Speed walk 40 ft.

STR DEX CON
23 (+6) 15 (+2) 20 (+5)
INT WIS CHA
10 (0) 12 (+1) 9 (-1)

Saving Throws DEX +5, CON +8, WIS +4

Skills Athletics +12, Perception +4

Senses Darkvision 60 ft., Passive Perception 14

Languages Giant

Challenge 7 (2900 XP)

Proficiency Bonus +3

Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.