Armor Class 17 (Natural)
Hit Points 126 (11d12+55)
Speed walk 40 ft.
STR | DEX | CON |
23 (+6) | 15 (+2) | 20 (+5) |
INT | WIS | CHA |
10 (0) | 12 (+1) | 9 (-1) |
Saving Throws DEX +5, CON +8, WIS +4
Skills Athletics +12, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant
Challenge 7 (2900 XP)
Proficiency Bonus +3
Traits
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.