Basic Rules

Armor Class 14 (Dex)

Hit Points 36 (8d8)

Speed walk 30 ft., swim 30 ft.

STR DEX CON
8 (-1) 18 (+4) 11 (0)
INT WIS CHA
1 (-5) 10 (0) 3 (-4)

Saving Throws

Skills

Damage Resistances Bludgeoning, Piercing, Slashing

Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Blindsight 10 ft., Passive Perception 10

Languages

Challenge 2 (450 XP)

Proficiency Bonus +2

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can’t regain hit points or gain temporary hit points.

Actions

Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.