Basic Rules

Armor Class 12 (Dex)

Hit Points 24 (7d8-7)

Speed walk 10 ft., fly 50 ft.

STR DEX CON
6 (-2) 14 (+2) 8 (-1)
INT WIS CHA
3 (-4) 12 (+1) 6 (-2)

Saving Throws

Skills

Damage Resistances Bludgeoning, Piercing, Slashing

Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned

Senses Passive Perception 15

Languages

Challenge 0.25 (50 XP)

Proficiency Bonus +2

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny raven. The swarm can’t regain hit points or gain temporary hit points.

Actions

Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm’s space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.