Armor Class 11 (Armor)
Hit Points 32 (5d8+10)
Speed walk 30 ft.
STR | DEX | CON |
15 (+2) | 11 (0) | 14 (+2) |
INT | WIS | CHA |
10 (0) | 10 (0) | 11 (0) |
Saving Throws
Skills Intimidation +2
Senses Passive Perception 10
Languages any one language (usually Common)
Challenge 0.5 (100 XP)
Proficiency Bonus +2
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The thug makes two melee attacks.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.