Basic Rules

Armor Class 11 (Armor)

Hit Points 32 (5d8+10)

Speed walk 30 ft.

STR DEX CON
15 (+2) 11 (0) 14 (+2)
INT WIS CHA
10 (0) 10 (0) 11 (0)

Saving Throws

Skills Intimidation +2

Senses Passive Perception 10

Languages any one language (usually Common)

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.