Basic Rules

Armor Class 12 (Armor)

Hit Points 11 (2d8+2)

Speed walk 30 ft.

STR DEX CON
13 (+1) 11 (0) 12 (+1)
INT WIS CHA
8 (-1) 11 (0) 8 (-1)

Saving Throws

Skills

Senses Passive Perception 10

Languages any one language

Challenge 0.125 (25 XP)

Proficiency Bonus +2

Traits

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.