Basic Rules

Armor Class 13 (Natural)

Hit Points 95 (10d12+30)

Speed walk 50 ft.

STR DEX CON
22 (+6) 9 (-1) 17 (+3)
INT WIS CHA
2 (-4) 11 (0) 5 (-3)

Saving Throws

Skills

Senses Passive Perception 10

Languages

Challenge 5 (1800 XP)

Proficiency Bonus +3

Traits

Trampling Charge. If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage