Basic Rules

Armor Class 10 (Dex)

Hit Points 78 (12d8+24)

Speed walk 30 ft.

STR DEX CON
17 (+3) 10 (0) 15 (+2)
INT WIS CHA
10 (0) 11 (0) 8 (-1)

Saving Throws

Skills Perception +2

Damage Immunities Bludgeoning, Piercing, And Slashing From Nonmagical Weapons That Aren'T Silvered

Senses Passive Perception 12

Languages Common (can't speak in boar form)

Challenge 4 (1100 XP)

Proficiency Bonus +2

Traits

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Relentless (1/short rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack. The wereboar makes two attacks, only one of which can be with its tusks.

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.