Armor Class 15 (Armor)
Hit Points 2 (1d4)
Speed walk 10 ft., fly 40 ft.
| STR | DEX | CON |
| 3 (-4) | 18 (+4) | 10 (0) |
| INT | WIS | CHA |
| 14 (+2) | 13 (+1) | 11 (0) |
Saving Throws WIS +3
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 0.25 (50 XP)
Proficiency Bonus +2
Actions
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Whisper. The sprite magically whispers a message to a creature it can see within 120 feet. The target (and only the target) hears the message, but doesn’t recognize the source. The target must make a Wisdom saving throw. On failure, it believes the message is a spontaneous thought that occurred to it in its mind.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.