Armor Class 15 (Armor)

Hit Points 2 (1d4)

Speed walk 10 ft., fly 40 ft.

STR DEX CON
3 (-4) 18 (+4) 10 (0)
INT WIS CHA
14 (+2) 13 (+1) 11 (0)

Saving Throws WIS +3

Skills Perception +3, Stealth +8

Senses Passive Perception 13

Languages Common, Elvish, Sylvan

Challenge 0.25 (50 XP)

Proficiency Bonus +2

Actions

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Whisper. The sprite magically whispers a message to a creature it can see within 120 feet. The target (and only the target) hears the message, but doesn’t recognize the source. The target must make a Wisdom saving throw. On failure, it believes the message is a spontaneous thought that occurred to it in its mind.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.