Armor Class 13 (Natural)
Hit Points 11 (2d8+2)
Speed walk 40 ft.
STR | DEX | CON |
12 (+1) | 15 (+2) | 12 (+1) |
INT | WIS | CHA |
3 (-4) | 12 (+1) | 6 (-2) |
Saving Throws
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages
Challenge 0.25 (50 XP)
Proficiency Bonus +2
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.