Basic Rules

Armor Class 13 (Natural)

Hit Points 26 (4d10+4)

Speed walk 50 ft.

STR DEX CON
16 (+3) 13 (+1) 13 (+1)
INT WIS CHA
7 (-2) 11 (0) 8 (-1)

Saving Throws

Skills Perception +4

Senses Darkvision 60 ft., Passive Perception 14

Languages Goblin, Worg

Challenge 0.5 (100 XP)

Proficiency Bonus +2

Traits

Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.