Basic Rules

Armor Class 17 (Natural)

Hit Points 110 (13d10+39)

Speed walk 40 ft., burrow 20 ft., fly 80 ft.

STR DEX CON
19 (+4) 10 (0) 17 (+3)
INT WIS CHA
12 (+1) 11 (0) 15 (+2)

Saving Throws DEX +3, CON +6, WIS +3, CHA +5

Skills Perception +6, Persuasion +5, Stealth +3

Damage Immunities Fire

Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16

Languages Common, Draconic

Challenge 6 (2300 XP)

Proficiency Bonus +3

Traits

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.